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Nights into dreams
Nights into dreams






nights into dreams

If Nights does not retrieve 20 blue spheres back to the cage within the time limit, Nights turns back into Claris or Elliot (depending on who’s dream Nights is inhabiting at the time) and they’re forced to travel on ground trying to get back to the cage where Nights is waiting for you in the Ideya Palace to continue on before being caught by the moving alarm clock.

nights into dreams

Nights must collect 20 blue spheres within the allotted time limit and deliver them back to the cage you start the level in to retrieve one of the stolen “Ideyas”. Each dream level is a gorgeous 3D environment that offers the player the illusion of an open world environment without actually giving it to you. Like many 3D shooters of the era, Nights is “on rails” from the standpoint that you can move up and down and left and right but only on a set path. Nights moves around the various dream levels by flying, spinning, bouncing off environments & generally acting like an acrobat without ropes in a low G environment. I think most would agree that Nights into Dreams has an interesting concept behind it, but it’s the gameplay mechanics that transform this action game into something much bigger and more memorable. When the teens are dreaming, Nights can take control and defeat the various Nightmaren while gaining enough energy to continue on through 7 total dream levels. He/she (Nights’ gender is never discussed) is capable of re-entering Nightopia through the dreams of two teenagers, named Claris and Elliot. Nights into Dreams follows a new character, named Nights, who has been exiled from the land of dreams (Nightopia) and now must stop the evil ruler, Wizeman, from destroying it. My personal copy of Nights with the 3D controller.








Nights into dreams